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382 Results Found. 

Academic Dispute
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
STX

Academic Probation
Sorcery — Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
STX

Academic Probation
Sorcery — Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
STX

Access Tunnel
Land
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
STX

Accomplished Alchemist
Creature — Elf Druid (2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
STX

Accomplished Alchemist
Creature — Elf Druid (2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
STX

Aether Helix
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
STX

Ageless Guardian
Creature — Spirit Soldier (1/4)
STX

Arcane Subtraction
Instant
Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
STX

Archmage Emeritus
Creature — Human Wizard (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
STX

Archmage Emeritus
Creature — Human Wizard (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
STX

Archmage Emeritus
Creature — Human Wizard (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
STX

Archway Commons
Land
Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
STX

Ardent Dustspeaker
Creature — Minotaur Shaman (3/4)
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
STX

Arrogant Poet
Creature — Human Warlock (2/1)
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
STX

Augmenter Pugilist
Creature — Troll Druid (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
STX

Augusta, Dean of Order
Legendary Creature — Human Cleric (1/3)
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
STX

Awaken the Blood Avatar
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
STX

Baleful Mastery
Instant
You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
STX

Baleful Mastery
Instant
You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
STX

 

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