24 Results Found.
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The Howling Abomination ![]() ![]() ![]() Legendary Creature — Human Beast Warrior (5/5) Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. |
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Vikya, Scorching Stalwart ![]() ![]() Legendary Creature — Human Warrior (2/4) Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) ![]() ![]() ![]() ![]() |
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Wernog, Rider's Chaplain ![]() ![]() Legendary Creature — Human (1/2) When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) |
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Zethi, Arcane Blademaster ![]() ![]() ![]() Legendary Creature — Human Soldier (3/3) Multikicker {W/U} When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. |
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