<-- Back to All Sets

249 Results Found. 

Academy Raider
Creature — Human Warrior (1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
M14

Accorder's Shield
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
M14

Accursed Spirit
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
M14

Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
M14

Advocate of the Beast
Creature — Elf Shaman (2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
M14

Air Servant
Creature — Elemental (4/3)
Flying
: Tap target creature with flying.
M14

Ajani's Chosen
Creature — Cat Soldier (3/3)
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
M14

Ajani, Caller of the Pride
Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
M14

Altar's Reap
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
M14

Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
M14

Angelic Wall
Creature — Wall (0/4)
Defender (This creature can't attack.)
Flying
M14

Archaeomancer
Creature — Human Wizard (1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M14

Archangel of Thune
Creature — Angel (3/4)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
M14

Armored Cancrix
Creature — Crab (2/5)
M14

Artificer's Hex
Enchantment — Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
M14

Auramancer
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
M14

Awaken the Ancient
Enchantment — Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
M14

Banisher Priest
Creature — Human Cleric (2/2)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
M14

Barrage of Expendables
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.
M14

Battle Sliver
Creature — Sliver (3/3)
Sliver creatures you control get +2/+0.
M14

 

Follow us @CranialTweet!

Send quick questions to us in English for a short answer.

Follow our RSS feed!