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495 Results Found. 

Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
JMP

Aegis of the Heavens
Instant
Target creature gets +1/+7 until end of turn.
JMP

Aegis Turtle
Creature — Turtle (0/5)
JMP

Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMP

Aether Spellbomb
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
JMP

Affa Guard Hound
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
JMP

Affectionate Indrik
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMP

Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
JMP

Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMP

Ajani's Chosen
Creature — Cat Soldier (3/3)
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
JMP

Alabaster Mage
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMP

Allosaurus Shepherd
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
JMP

Alloy Myr
Artifact Creature — Myr (2/2)
: Add one mana of any color.
JMP

Ambassador Oak
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
JMP

Ancestral Statue
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMP

Angel of Mercy
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
JMP

Angel of the Dire Hour
Creature — Angel (5/4)
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
JMP

Angelic Arbiter
Creature — Angel (5/6)
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
JMP

Angelic Edict
Sorcery
Exile target creature or enchantment.
JMP

Angelic Page
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
JMP

 

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