835 Results Found.
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Ancient Stirrings ![]() Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. |
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Angel of Flight Alabaster ![]() ![]() Creature — Angel (4/4) Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. |
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Angelic Cub ![]() ![]() Creature — Cat Angel (1/1) Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. |
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Angelic Edict ![]() ![]() Sorcery Exile target creature or enchantment. |
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Angelic Page ![]() ![]() Creature — Angel Spirit (1/1) Flying ![]() |
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Angelic Protector ![]() ![]() Creature — Angel (2/2) Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. |
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Anointer of Valor ![]() ![]() Creature — Angel (3/5) Flying Whenever a creature attacks, you may pay ![]() |
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Apothecary Geist ![]() ![]() Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Aquatic Incursion ![]() ![]() Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) ![]() ![]() |
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Aradara Express ![]() Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Archon of Justice ![]() ![]() ![]() Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
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Archon of Sun's Grace ![]() ![]() ![]() Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. |
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Ardoz, Cobbler of War ![]() ![]() Legendary Creature — Goblin Shaman (1/1) Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. ![]() ![]() |
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Arlinn, Voice of the Pack ![]() ![]() ![]() Legendary Planeswalker — Arlinn (7) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. |
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Arms Dealer ![]() ![]() Creature — Goblin Rogue (1/1) ![]() ![]() |
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Arrest ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Artificer's Epiphany ![]() ![]() Instant Draw two cards. If you control no artifacts, discard a card. |
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Ash Barrens Land ![]() ![]() Basic landcycling ![]() ![]() |
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Ashcoat of the Shadow Swarm ![]() ![]() Legendary Creature — Rat Warlock (3/4) Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) |
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Assembly-Worker ![]() Artifact Creature — Assembly-Worker (2/2) ![]() |
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