180 Results Found.
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Char-Rumbler ![]() ![]() ![]() Creature — Elemental (-1/3) Double strike ![]() |
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Chronomantic Escape ![]() ![]() ![]() Sorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3— ![]() ![]() ![]() ![]() |
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Cloud Key ![]() Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost ![]() |
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Cloudseeder ![]() ![]() Creature — Faerie Spellshaper (1/1) Flying ![]() ![]() |
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Coalition Relic ![]() Artifact ![]() ![]() At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way. |
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Cryptic Annelid ![]() ![]() Creature — Worm Beast (1/4) When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cutthroat il-Dal ![]() ![]() Creature — Human Rogue (4/1) Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) |
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Cyclical Evolution ![]() ![]() ![]() Sorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3— ![]() ![]() ![]() ![]() |
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Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. ![]() ![]() Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
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Darksteel Garrison ![]() Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify ![]() ![]() |
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Daybreak Coronet ![]() ![]() Enchantment — Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Death Rattle ![]() ![]() Instant Delve (Each card you exile from your graveyard while casting this spell pays for ![]() Destroy target nongreen creature. It can't be regenerated. |
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Deepcavern Imp ![]() ![]() Creature — Imp Rebel (2/2) Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
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Delay ![]() ![]() Instant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) |
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Dryad Arbor Land Creature — Forest Dryad (1/1) (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " ![]() ![]() |
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Dust of Moments ![]() ![]() Instant Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card. |
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Edge of Autumn ![]() ![]() Sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) |
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Emberwilde Augur ![]() ![]() Creature — Goblin Shaman (2/1) Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. |
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Emblem of the Warmind ![]() ![]() Enchantment — Aura Enchant creature you control Creatures you control have haste. |
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Epochrasite ![]() Artifact Creature — Construct (1/1) Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) |
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