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185 Results Found. 

Abzan Advantage
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
FRF

Abzan Beastmaster
Creature — Hound Shaman (2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
FRF

Abzan Kin-Guard
Creature — Human Warrior (3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
FRF

Abzan Runemark
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
FRF

Abzan Skycaptain
Creature — Bird Soldier (2/2)
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
FRF

Ainok Guide
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
FRF

Alesha's Vanguard
Creature — Orc Warrior (3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF

Alesha, Who Smiles at Death
Legendary Creature — Human Warrior (3/2)
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
FRF

Ambush Krotiq
Creature — Insect (5/5)
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
FRF

Ancestral Vengeance
Enchantment — Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
FRF

Arashin Cleric
Creature — Human Cleric (1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
FRF

Arashin War Beast
Creature — Beast (6/6)
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF

Arcbond
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
FRF

Archers of Qarsi
Creature — Naga Archer (5/2)
Defender
Reach (This creature can block creatures with flying.)
FRF

Archfiend of Depravity
Creature — Demon (5/4)
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
FRF

Atarka, World Render
Legendary Creature — Dragon (6/4)
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
FRF

Aven Skirmisher
Creature — Bird Warrior (1/1)
Flying
FRF

Aven Surveyor
Creature — Bird Scout (2/2)
Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
FRF

Bathe in Dragonfire
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
FRF

Battle Brawler
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
FRF

 

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