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444 Results Found. 

Aerith, Last Ancient
Legendary Creature — Human Cleric Druid (3/5)
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
FIC

Aerith, Last Ancient
Legendary Creature — Human Cleric Druid (3/5)
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
FIC

Alisaie Leveilleur
Legendary Creature — Elf Wizard (3/2)
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
FIC

Alisaie Leveilleur
Legendary Creature — Elf Wizard (3/2)
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
FIC

Alphinaud Leveilleur
Legendary Creature — Elf Wizard (2/4)
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
FIC

Alphinaud Leveilleur
Legendary Creature — Elf Wizard (2/4)
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
FIC

Altered Ego
Creature — Shapeshifter (0/0)
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
FIC

An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
FIC

Angel of the Ruins
Artifact Creature — Angel (5/7)
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
FIC

Anger
Creature — Incarnation (2/2)
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
FIC

Arcane Sanctum
Land
This land enters tapped.
: Add , , or .
FIC

Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
FIC

Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
FIC

Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
FIC

Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
FIC

Archaeomancer's Map
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
FIC

Archfiend of Depravity
Creature — Demon (5/4)
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
FIC

Archmage Emeritus
Creature — Human Wizard (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
FIC

Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior (2/2)
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
FIC

Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior (2/2)
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
FIC

 

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