444 Results Found.
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Aerith, Last Ancient ![]() ![]() ![]() Legendary Creature — Human Cleric Druid (3/5) Lifelink Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. |
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Aerith, Last Ancient ![]() ![]() ![]() Legendary Creature — Human Cleric Druid (3/5) Lifelink Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. |
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Alisaie Leveilleur ![]() ![]() Legendary Creature — Elf Wizard (3/2) Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs ![]() |
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Alisaie Leveilleur ![]() ![]() Legendary Creature — Elf Wizard (3/2) Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs ![]() |
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Alphinaud Leveilleur ![]() ![]() Legendary Creature — Elf Wizard (2/4) Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card. |
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Alphinaud Leveilleur ![]() ![]() Legendary Creature — Elf Wizard (2/4) Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card. |
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Altered Ego ![]() ![]() ![]() ![]() Creature — Shapeshifter (0/0) This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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An Offer You Can't Refuse ![]() Instant Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " ![]() |
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Angel of the Ruins ![]() ![]() ![]() Artifact Creature — Angel (5/7) Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling ![]() ![]() |
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Anger ![]() ![]() Creature — Incarnation (2/2) Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. |
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Arcane Sanctum Land This land enters tapped. ![]() ![]() ![]() ![]() |
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Arcane Signet ![]() Artifact ![]() |
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Arcane Signet ![]() Artifact ![]() |
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Arcane Signet ![]() Artifact ![]() |
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Arcane Signet ![]() Artifact ![]() |
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Archaeomancer's Map ![]() ![]() Artifact When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
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Archfiend of Depravity ![]() ![]() ![]() Creature — Demon (5/4) Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. |
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Archmage Emeritus ![]() ![]() ![]() Creature — Human Wizard (2/2) Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. |
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Ardbert, Warrior of Darkness ![]() ![]() ![]() Legendary Creature — Spirit Warrior (2/2) Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. |
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Ardbert, Warrior of Darkness ![]() ![]() ![]() Legendary Creature — Spirit Warrior (2/2) Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. |
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