337 Results Found.
Abyssal Persecutor Creature — Demon (6/6) Flying, trample You can't win the game and your opponents can't lose the game. |
C14
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Adarkar Valkyrie Snow Creature — Angel (4/5) Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. |
C14
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Aether Gale Sorcery Return six target nonland permanents to their owners' hands. |
C14
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Aether Snap Sorcery Remove all counters from all permanents and exile all tokens. |
C14
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Afterlife Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
C14
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Angel of the Dire Hour Creature — Angel (5/4) Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. |
C14
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Angelic Field Marshal Creature — Angel (3/3) Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. |
C14
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Annihilate Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. |
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Arcane Lighthouse Land : Add to your mana pool. , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. |
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Argentum Armor Artifact — Equipment Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip |
C14
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Artisan of Kozilek Creature — Eldrazi (10/9) When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) |
C14
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Assault Suit Artifact — Equipment Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip |
C14
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Azure Mage Creature — Human Wizard (2/1) : Draw a card. |
C14
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Barren Moor Land Barren Moor enters the battlefield tapped. : Add to your mana pool. Cycling (, Discard this card: Draw a card.) |
C14
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Beastmaster Ascension Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
C14
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Beetleback Chief Creature — Goblin Warrior (2/2) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. |
C14
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Benevolent Offering Instant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. |
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Bitter Feud Enchantment As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |
C14
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