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45 Results Found. 

Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
ARS

Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay . If you do, this scheme deals X damage to target opponent and each creature he or she controls.
ARS

Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
ARS

Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
ARS

Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
ARS

 

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