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143 Results Found. 

Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
APC

Ana Disciple
Creature — Human Wizard (1/1)
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
APC

Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
APC

Anavolver
Creature — Volver (3/3)
Kicker andor (You may pay an additional andor as you cast this spell.)
If Anavolver was kicked with its kicker, it enters the battlefield with two +1+1 counters on it and with flying.
If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
APC

Angelfire Crusader
Creature — Human Soldier Knight (2/3)
: Angelfire Crusader gets +1/+0 until end of turn.
APC

Battlefield Forge
Land
: Add to your mana pool.
: Add or to your mana pool. Battlefield Forge deals 1 damage to you.
APC

Bloodfire Colossus
Creature — Giant (6/6)
, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
APC

Bloodfire Dwarf
Creature — Dwarf (1/1)
, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
APC

Bloodfire Infusion
Enchantment — Aura
Enchant creature you control
, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
APC

Bloodfire Kavu
Creature — Kavu (2/2)
, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
APC

Bog Gnarr
Creature — Beast (2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
APC

Brass Herald
Artifact Creature — Golem (2/2)
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
APC

Captain's Maneuver
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
APC

Caves of Koilos
Land
: Add to your mana pool.
: Add or to your mana pool. Caves of Koilos deals 1 damage to you.
APC

Ceta Disciple
Creature — Merfolk Wizard (1/1)
, : Target creature gets +2+0 until end of turn.
, : Add one mana of any color to your mana pool.
APC

Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
APC

Cetavolver
Creature — Volver (1/1)
Kicker andor (You may pay an additional andor as you cast this spell.)
If Cetavolver was kicked with its kicker, it enters the battlefield with two +1+1 counters on it and with first strike.
If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
APC

Coalition Flag
Enchantment — Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
APC

Coalition Honor Guard
Creature — Human Flagbearer (2/4)
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
APC

Coastal Drake
Creature — Drake (2/1)
Flying
, : Return target Kavu to its owner's hand.
APC

 

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