399 Results Found.
Battle Cry Goblin Creature — Goblin (2/2) : Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. |
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Black Dragon Creature — Dragon (4/4) Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. |
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Black Dragon Creature — Dragon (4/4) Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. |
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Blink Dog Creature — Dog (1/1) Double strike Teleport — : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
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Blink Dog Creature — Dog (1/1) Double strike Teleport — : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
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Blue Dragon Creature — Dragon (5/5) Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. |
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Blue Dragon Creature — Dragon (5/5) Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. |
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Boots of Speed Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Brazen Dwarf Creature — Dwarf Shaman (1/3) Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. |
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Bruenor Battlehammer Legendary Creature — Dwarf Warrior (5/3) Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn. |
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Bruenor Battlehammer Legendary Creature — Dwarf Warrior (5/3) Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn. |
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Bulette Creature — Beast (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. |
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Bulette Creature — Beast (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. |
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Bull's Strength Instant Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
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Burning Hands Instant Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. |
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Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. : Add . : Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. |
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Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. : Add . : Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. |
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Celestial Unicorn Creature — Unicorn (3/2) Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. |
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Celestial Unicorn Creature — Unicorn (3/2) Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. |
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Chaos Channeler Creature — Human Shaman (4/3) Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1–9 | Exile the top card of your library. You may play it this turn. 10–19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. |
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