<-- Back to All Sets

383 Results Found. 

Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
10E

Academy Researchers
Creature — Human Wizard (2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
10E

Adarkar Wastes
Land
: Add to your mana pool.
: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.
10E

Afflict
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
10E

Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
10E

Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
10E

Air Elemental
Creature — Elemental (4/4)
Flying
10E

Ambassador Laquatus
Legendary Creature — Merfolk Wizard (1/3)
: Target player puts the top three cards of his or her library into his or her graveyard.
10E

Anaba Bodyguard
Creature — Minotaur (2/3)
First strike (This creature deals combat damage before creatures without first strike.)
10E

Ancestor's Chosen
Creature — Human Cleric (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
10E

Angel of Mercy
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
10E

Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
10E

Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
10E

Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
10E

Angelic Wall
Creature — Wall (0/4)
Defender (This creature can't attack.)
Flying
10E

Arcane Teachings
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to target creature or player."
10E

Arcanis the Omnipotent
Legendary Creature — Wizard (3/4)
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
10E

Ascendant Evincar
Legendary Creature — Vampire (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
10E

Assassinate
Sorcery
Destroy target tapped creature.
10E

Aura Graft
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
10E

 

Follow us @CranialTweet!

Send quick questions to us in English for a short answer.

Follow our RSS feed!