143 Results Found.
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Carrion Wurm ![]() ![]() Creature — Zombie Wurm (6/5) Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. |
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Centaur Chieftain ![]() Creature — Centaur (3/3) Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." |
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Centaur Veteran ![]() Creature — Centaur (3/3) Trample , Discard a card: Regenerate Centaur Veteran. |
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Cephalid Aristocrat ![]() Creature — Cephalid (3/3) Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. |
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Cephalid Illusionist ![]() Creature — Cephalid Wizard (1/1) Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. ![]() , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
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Cephalid Sage ![]() Creature — Cephalid (2/3) Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." |
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Cephalid Snitch ![]() Creature — Cephalid Wizard (1/1) Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. |
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Cephalid Vandal ![]() Creature — Cephalid Rogue (1/1) At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. |
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Chainer's Edict ![]() Sorcery Target player sacrifices a creature. Flashback ![]() ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Chainer, Dementia Master ![]() ![]() Legendary Creature — Human Minion (3/3) Nightmare creatures get +1/+1. ![]() ![]() , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. |
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Churning Eddy ![]() Sorcery Return target creature and target land to their owners' hands. |
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Circular Logic ![]() Instant Counter target spell unless its controller pays for each card in your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Cleansing Meditation ![]() ![]() Sorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
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Compulsion ![]() Enchantment ![]() , Discard a card: Draw a card.![]() , Sacrifice Compulsion: Draw a card. |
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Coral Net Enchantment — Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." |
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Crackling Club Enchantment — Aura Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. |
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Crazed Firecat ![]() ![]() Creature — Elemental Cat (4/4) When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. |
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Crippling Fatigue ![]() ![]() Sorcery Target creature gets -2/-2 until end of turn. Flashback— ![]() , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Dawn of the Dead ![]() ![]() ![]() Enchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Deep Analysis ![]() Sorcery Target player draws two cards. Flashback— ![]() , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 
















