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143 Results Found. 

Carrion Wurm
Creature — Zombie Wurm (6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
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Centaur Chieftain
Creature — Centaur (3/3)
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
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Centaur Veteran
Creature — Centaur (3/3)
Trample
, Discard a card: Regenerate Centaur Veteran.
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Cephalid Aristocrat
Creature — Cephalid (3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
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Cephalid Illusionist
Creature — Cephalid Wizard (1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Cephalid Sage
Creature — Cephalid (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
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Cephalid Snitch
Creature — Cephalid Wizard (1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
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Cephalid Vandal
Creature — Cephalid Rogue (1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
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Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chainer, Dementia Master
Legendary Creature — Human Minion (3/3)
Nightmare creatures get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
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Churning Eddy
Sorcery
Return target creature and target land to their owners' hands.
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Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Cleansing Meditation
Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
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Compulsion
Enchantment
, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
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Coral Net
Enchantment — Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Crackling Club
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
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Crazed Firecat
Creature — Elemental Cat (4/4)
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
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Crippling Fatigue
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dawn of the Dead
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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