120 Results Found.
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Corrupted Key Artifact — Key As long as CARDNAME is tapped, creatures you control have menace and deathtouch. |
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Cyclopean Titan ![]() ![]() ![]() ![]() Creature — Zombie Giant (8/4) When CARDNAME dies, two target lands become Swamps. Exile CARDNAME. , : Tap target creature, then return CARDNAME to its owner's hand. |
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Do-Over ![]() Instant Restart the turn, except with CARDNAME in exile. <,i>,(First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) |
MB1
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Domesticated Mammoth ![]() Snow Creature — Mammoth (5/4) CARDNAME enters the battlefield with a token copy of Pacifism attached to it. |
MB1
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Domesticated Watercourse Land CARDNAME enters the battlefield tapped. : Add or .![]() : Until end of turn, CARDNAME becomes an Equipment artifact with equip .Whenever equipped creature deals combat damage to a player, draw a card. |
MB1
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Enchanted Prairie Enchantment Land CARDNAME enters the battlefield tapped. : Add or . |
MB1
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Enchantmentize ![]() Enchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. <,i>,(It still has its abilities, but it's no longer a creature.) |
MB1
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Enroll in the Coalition ![]() Enchantment You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
MB1
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Everlasting Lich ![]() ![]() ![]() Creature — Zombie (4/0) CARDNAME can't block. CARDNAME can't die. <,i>,(This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.) |
MB1
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Evil Boros Charm ![]() Instant Choose one — • CARDNAME deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste. |
MB1
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Experiment Five Creature — Bear Snake Mutant (1/1) ![]() : Put a +1+2 counter on CARDNAME. <,i>,( is paid with one mana from any source that could produce two or more colors of mana.) |
MB1
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Five Kids in a Trenchcoat ![]() Creature — Human Soldier (1/5) CARDNAME counts as five creatures for spells and effects that count the number of creatures you control. |
MB1
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Form of the Mulldrifter ![]() Tribal Enchantment — Elemental When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. <,i>,(You can still evoke this way. They're Mulldrifters.) |
MB1
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Frenemy of the Guildpact ![]() Creature — Spirit (3/2) Protection from enemy-colored multicolored. <,i>,(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.) |
MB1
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Frogkin Kidnapper ![]() Creature — Frog Rogue (2/1) When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. <,i>,(Exile it. Its owner may pay at any time to return it to their hand.) |
MB1
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Frontier Explorer Creature — Cat Scout (2/1) , : Until end of turn, you may play one basic Plains card from outside the game. |
MB1
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Generated Horizons ![]() ![]() Enchantment At the beginning of your upkeep, create a Forest land token. |
MB1
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Geometric Weird Creature — Weird (1/1) At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. |
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Gold Mine Land : Add .Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color.BOX, BOX, BOX, BOX, BOX |
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Golgari Death Swarm ![]() ![]() Creature — Bat Fungus Horror (4/4) Flying, vigilance |
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: Tap target creature, then return CARDNAME to its owner's hand. 



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or 





: Put a +1+2 counter on CARDNAME. <,i>,(







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