663 Results Found.
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Ambrosia Whiteheart ![]() Legendary Creature — Bird (2/2) Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. |
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Ancient Adamantoise ![]() ![]() ![]() Creature — Turtle (8/20) Vigilance, ward ![]() Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens. |
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Ardyn, the Usurper ![]() ![]() ![]() Legendary Creature — Elder Human Noble (4/4) Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. |
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Ardyn, the Usurper ![]() ![]() ![]() Legendary Creature — Elder Human Noble (4/4) Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. |
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Ardyn, the Usurper ![]() ![]() ![]() Legendary Creature — Elder Human Noble (4/4) Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. |
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Ardyn, the Usurper ![]() ![]() ![]() Legendary Creature — Elder Human Noble (4/4) Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. |
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Ardyn, the Usurper ![]() ![]() ![]() Legendary Creature — Elder Human Noble (4/4) Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. |
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Ashe, Princess of Dalmasca ![]() Legendary Creature — Human Rebel Noble (3/2) Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Ashe, Princess of Dalmasca ![]() Legendary Creature — Human Rebel Noble (3/2) Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Astrologian's Planisphere ![]() Artifact — Equipment Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip |
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Astrologian's Planisphere ![]() Artifact — Equipment Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip |
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Auron's Inspiration ![]() Instant Attacking creatures get +2/+0 until end of turn. Flashback ![]() ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Bahamut, Warden of Light Legendary Enchantment Creature — Saga Dragon (5/5) (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying |
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Bahamut, Warden of Light Legendary Enchantment Creature — Saga Dragon (5/5) (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying |
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Bahamut, Warden of Light Legendary Enchantment Creature — Saga Dragon (5/5) (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying |
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Bahamut, Warden of Light Legendary Enchantment Creature — Saga Dragon (5/5) (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying |
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Balamb Garden, Airborne Legendary Artifact — Vehicle (5/4) Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Balamb Garden, Airborne Legendary Artifact — Vehicle (5/4) Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Balamb Garden, SeeD Academy Land — Town This land enters tapped. : Add or .![]() ![]() , : Transform this land. This ability costs less to activate for each other Town you control. |
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Balamb Garden, SeeD Academy Land — Town This land enters tapped. : Add or .![]() ![]() , : Transform this land. This ability costs less to activate for each other Town you control. |
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