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417 Results Found. 

Victor, Valgavoth's Seneschal
Legendary Creature — Human Warlock (3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
DSK

Vile Mutilator
Creature — Demon (6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.
DSK

Violent Urge
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
DSK

Walk-In Closet // Forgotten Cellar //
Enchantment — Room // Enchantment — Room
DSK

Walk-In Closet // Forgotten Cellar //
Enchantment — Room // Enchantment — Room
DSK

Waltz of Rage
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
DSK

Waltz of Rage
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
DSK

Wary Watchdog
Creature — Dog (3/1)
When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
DSK

Wickerfolk Thresher
Artifact Creature — Scarecrow (5/4)
Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
DSK

Wildfire Wickerfolk
Artifact Creature — Scarecrow (3/2)
Haste
Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
DSK

Winter's Intervention
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
DSK

Winter, Misanthropic Guide
Legendary Creature — Human Warlock (3/4)
Ward
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
DSK

Winter, Misanthropic Guide
Legendary Creature — Human Warlock (3/4)
Ward
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
DSK

Withering Torment
Instant
Destroy target creature or enchantment. You lose 2 life.
DSK

Withering Torment
Instant
Destroy target creature or enchantment. You lose 2 life.
DSK

Zimone, All-Questioning
Legendary Creature — Human Wizard (1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
DSK

Zimone, All-Questioning
Legendary Creature — Human Wizard (1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
DSK

 

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