210 Results Found.
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Burgeoning Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. |
CN2
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Burn Away ![]() Instant Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard. |
CN2
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Burning Wish ![]() Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. |
CN2
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Caller of Gales Creature — Merfolk Wizard (1/1) ![]() , : Target creature gains flying until end of turn. |
CN2
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Caller of the Untamed ![]() Creature — Elf Shaman (2/4) Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. |
CN2
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Canal Courier ![]() Creature — Human Rogue (3/5) When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. |
CN2
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Capital Punishment ![]() ![]() Sorcery Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. |
CN2
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Carnage Gladiator ![]() ![]() Creature — Skeleton Warrior (4/2) Whenever a creature blocks, that creature's controller loses 1 life. ![]() ![]() : Regenerate Carnage Gladiator. |
CN2
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Charmbreaker Devils ![]() Creature — Devil (4/4) At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
CN2
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Child of Night ![]() Creature — Vampire (2/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
CN2
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Cloaked Siren ![]() Creature — Siren (3/2) Flash (You may cast this spell any time you could cast an instant.) Flying |
CN2
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Coiling Oracle ![]() Creature — Snake Elf Druid (1/1) When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. |
CN2
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Coordinated Assault Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. |
CN2
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Copperhorn Scout Creature — Elf Scout (1/1) Whenever Copperhorn Scout attacks, untap each other creature you control. |
CN2
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Covenant of Minds ![]() Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. |
CN2
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Coveted Peacock ![]() ![]() Creature — Bird (3/4) Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
CN2
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Crown-Hunter Hireling ![]() Creature — Ogre Mercenary (4/4) When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. |
CN2
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Custodi Lich ![]() ![]() Creature — Zombie Cleric (4/2) When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature. |
CN2
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Custodi Peacekeeper ![]() Creature — Human Cleric (2/3) Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. |
CN2
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Custodi Soulcaller ![]() ![]() Creature — Human Cleric (1/2) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. |
CN2
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: Target creature gains flying until end of turn. 

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