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210 Results Found. 

Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
CN2

Burn Away
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
CN2

Burning Wish
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
CN2

Caller of Gales
Creature — Merfolk Wizard (1/1)
, : Target creature gains flying until end of turn.
CN2

Caller of the Untamed
Creature — Elf Shaman (2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.
CN2

Canal Courier
Creature — Human Rogue (3/5)
When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
CN2

Capital Punishment
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
CN2

Carnage Gladiator
Creature — Skeleton Warrior (4/2)
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate Carnage Gladiator.
CN2

Charmbreaker Devils
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
CN2

Child of Night
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
CN2

Cloaked Siren
Creature — Siren (3/2)
Flash (You may cast this spell any time you could cast an instant.)
Flying
CN2

Coiling Oracle
Creature — Snake Elf Druid (1/1)
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
CN2

Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
CN2

Copperhorn Scout
Creature — Elf Scout (1/1)
Whenever Copperhorn Scout attacks, untap each other creature you control.
CN2

Covenant of Minds
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
CN2

Coveted Peacock
Creature — Bird (3/4)
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
CN2

Crown-Hunter Hireling
Creature — Ogre Mercenary (4/4)
When Crown-Hunter Hireling enters the battlefield, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.
CN2

Custodi Lich
Creature — Zombie Cleric (4/2)
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
CN2

Custodi Peacekeeper
Creature — Human Cleric (2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
, : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
CN2

Custodi Soulcaller
Creature — Human Cleric (1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
CN2

 

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