331 Results Found.
![]() |
Wild Endeavor ![]() ![]() Sorcery Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. |
AFC
|
![]() |
Wild Endeavor ![]() ![]() Sorcery Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. |
AFC
|
![]() |
Wild Growth Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . |
AFC
|
![]() |
Wild-Magic Sorcerer ![]() Creature — Orc Shaman (4/3) The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
AFC
|
![]() |
Wild-Magic Sorcerer ![]() Creature — Orc Shaman (4/3) The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
AFC
|
![]() |
Winds of Rath ![]() ![]() Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. |
AFC
|
![]() |
Winged Boots ![]() Artifact — Equipment Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip |
AFC
|
![]() |
Winged Boots ![]() Artifact — Equipment Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip |
AFC
|
![]() |
Wulfgar of Icewind Dale ![]() ![]() Legendary Creature — Human Barbarian (4/4) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
AFC
|
![]() |
Wulfgar of Icewind Dale ![]() ![]() Legendary Creature — Human Barbarian (4/4) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
AFC
|
![]() |
Zhalfirin Void Land When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add . |
AFC
|




















: Add
. 
