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331 Results Found. 

Wild Endeavor
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
AFC

Wild Endeavor
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
AFC

Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
AFC

Wild-Magic Sorcerer
Creature — Orc Shaman (4/3)
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
AFC

Wild-Magic Sorcerer
Creature — Orc Shaman (4/3)
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
AFC

Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
AFC

Winged Boots
Artifact — Equipment
Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip
AFC

Winged Boots
Artifact — Equipment
Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip
AFC

Wulfgar of Icewind Dale
Legendary Creature — Human Barbarian (4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
AFC

Wulfgar of Icewind Dale
Legendary Creature — Human Barbarian (4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
AFC

Zhalfirin Void
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
AFC

 

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